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Story Scaffold (Templates-Outline-Parts)

Architectural Lineage (Credits):
SwarmCraft is an architectural fork and deep rewrite of the multi-agent swarm engine created by Mojomast in mojomast/swarmussy.
SwarmCraft’s deterministic “Architect-style” layering is also derived from the meta-structure of Abstract Wiki Architect (AWA).
Full details: Credits & Lineage

POWERED BY GROK

The Story Scaffold is SwarmCraft’s structured planning layer used to generate and maintain narrative coherence. It is designed as a human-editable grid and a machine-usable schema.

It combines:

The Scaffold lives inside the Story Bible:

See: Story Bible


1) Why Parts Exist

SwarmCraft drafts and revises one Part at a time.

A Part is the atomic unit because it enables:

Chapters are rollups over Parts.

Related:


2) Threads (Narrative Lanes)

A template defines the thread set used to structure the story, e.g.:

Threads are not the final prose. They are scaffolding lanes the engine uses to plan and draft.


3) Templates: Thread Set + Cadence + Default Parts/Chapter

A template defines:

Schema: Schema Templates


4) Outline: Chapters → Parts + Per-Part Beats + Part Contract

The outline is the canonical story plan for a project.

It defines:

Schema: Schema Outline


5) Grid View (Human Editing)

The UI projects the outline into a grid:

This is designed to be:

Round-trip spec: Outline Grid CSV Round-Trip


6) How the Scaffold Drives Writing

During execution, SwarmCraft hydrates prompts with only the active Part slice:

This prevents the system from “re-summarizing the whole story” every time.

Details: Orchestration Slice-by-Slice Prompt Hydration


7) Parts/Chapter: User-Configurable Splitting

Templates provide defaults, but the user can override:

Important constraint:


The engine SHOULD:


9) How This Relates to Matrix

Matrix stores:

Matrix page: Central Matrix