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Vote-to-Border Mechanics (Optional)

Some variants of Freeze–Vote–Rebuild include a “vote-to-border” component: a published method that maps vote outcomes to territorial or administrative lines.

In this GitBook, vote-to-border is treated as an optional module. If used, it must be designed to be:

Why Include Vote-to-Border at All?

Potential Benefits:

Potential Risks:

Core Design Requirements

1. Define the Mapping Unit

Specify the unit that maps votes to outcomes, e.g.:

Avoid ad hoc redrawing during or after the vote.

2. Define the Decision Rule

Examples (illustrative only):

3. Define Contiguity and Coherence Constraints

If borders are produced, specify constraints such as:

4. Define Minority Protections and Human Rights Constraints

Vote-to-border must not be a “license” for rights violations. Specify:

5. Lock Inputs and Publish the Algorithm

Before the vote:

The Simulation/Sandbox Requirement

A public simulation platform should allow stakeholders to:

Publish:

Fraud and Manipulation Risks (and Mitigations)

Risk: Strategic Exclusion or Displacement

Mitigate via:

(See: Electorate Definition)

Risk: Gerrymandering via Unit Choice

Mitigate via:

Risk: Low-Turnout Gaming

Mitigate via:

When Not to Use Vote-to-Border

Consider excluding this module if: